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- > Hi all,
- >
- > I'm both a newbie to this list, and also to 3D programing... However, I'm
- > a DooM addict, and am interested in helping out in any way that I can... (I
- > can code in C/asm... not DSP yet though :[ )
- >
- > It all sounds very promising, and with the big guns like Doug Little on the
- > project, it certainly sounds likely to be the best Falcon game around.
-
- It should be the best falcon game with a long shot if it gets ready. :-)
-
- > One thing I wondered is, how have you managed to get the DooM .WAD file onto
- > your Falcons? Its a 4mb File, and so doesn't fit on a floppy. ST-ZIP doesn't
- > do multi-disk archives (unlike PKZIP), so how have you transfered it? (I have
- > my PC's version ZIP'ed up, sitting on my HD, but cannot decompress it... (I
- > have access to PC's, so can decompress it on them...) NOTE: This is _not_
- > pirated...
-
- I think ARJ or ARC or whatever it's called can split files as it compress
- it. It will work on both atari and PC.
-
- You cold always use a null-modem and use a terminal like ConNect to
- "download it".
-
- > On a related note, has anyone else thought of doing a port of DEU (DooM Editor
- > Utility)? If ID dont like the idea of a freeware DooM port, perhaps we could
- > just create our own levels / graphics, and change the .WAD file format. (Do I
- > understand it correctly that .WADs for BADMOOD are already different - motorola
- > format? and more?)
-
- Why don't you do it your self? :-)
-
- > Anyway, thats about it for now...
- >
- > Anthony Jacques
- > (**Really** looking forward to see this demo from Doug.)
-
- YES me to! If I get one I will send it to the mailing list as fast as
- the wires can handle it. :-)
-
- cheers,
- Magnus Kollberg
-
-
-